IMPORTANT
This tutorial was created with the March build of UDK, as opposed to the February build.
This is a big -MY BAD- on my part.
The rest of the tutorials flow nicely after this. I promise.
Here is what you do:
You download the March build.
You install it.
You set up the config files just like you have been doing in Part 1 and Part 2.
YOU THEN DOWNLOAD THIS .ZIP which has the code finished from Part 3. Don't worry about what you are missing out, if you read through the tutorial you'll get the important stuff.Open UTGameConfigDefaultGame.ini
Replace the Engine.GameInfo block with the following:
[csharp][Engine.GameInfo]
DefaultGame=UDKGame.UDKGame
DefaultServerGame=UDKGame.UDKGame
PlayerControllerClassName=UDKGame.HTPlayerController
GameDifficulty=+1.0
MaxPlayers=32
DefaultMapPrefixes=(Prefix="HT",GameType="UDKGame.TheHuntGame")[/csharp]
What we did there was move the DefaultMapPrefixes from DefaultProperties to this .ini file, as thats where the March build put it. You will learn how to do stuff like this later on as well.
When you compile, you will get a warning about HTInventoryManager. This will fix itself when you complete step 4.
Then continue to Step 4.
Also, skip Migrating From Feb. To March. since you are now using the March build. <_<
Sorry. These were my first tutorials I've made and I was bound to mess up somewhere. All the future tutorials after this will go smoothly. I will try to redo these first three later when I have some spare time.