Preview of one of our first levels done by the QueSpeck Studios team. Our Lead Environment Artist (among other things) An-Tim Nguyen, has put together this nice little video. Enjoy!
Showing posts with label particles. Show all posts
Showing posts with label particles. Show all posts
Tuesday, August 10, 2010
Wednesday, March 24, 2010
HTWeapon: Part 3 – Creating A Muzzle Flash
Video Version
Subject: HTWeapon: HTWeapon: Part 3 – Creating A Muzzle Flash
Skill Level: Beginner
Run-Time: 1 Hour
Author: Michael Allar
Notes: How to implement a ParticleSystem to use as a muzzle flash for your weapon.
Streaming: 720×480 1920×1080
Download: Low-Res (156MB) Hi-Res (226MB)
Written Version
Subject: HTWeapon: Part 3 – Creating A Muzzle Flash
Skill Level: Beginner
Author: Michael Allar
Notes: How to implement a ParticleSystem to use as a muzzle flash for your weapon.
Creating A Muzzle Flash Particle System
Video Version
Subject: Creating A Muzzle Flash Particle System
Skill Level: Beginner
Run-Time: 17 minutes
Author: Michael Allar
Notes: Creating a generic muzzle flash to use with our weapons. The end result here looks pretty bad, but it works. Hey, I'm a programmer, not an artist.
If you already know how to create your own particle systems, just make a muzzle flash yourself. This tutorial is intended for people completely new to cascade like me and the result works, but is rather ugly. Or, if you are a programmer and have access to a technical artist, have them create your particle systems for you. (That is what I do :D)
Streaming: 720×480 1920×1080
Download: Low-Res (53MB) Hi-Res (65MB)
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