Saturday, December 31, 2011

Moving Servers

Some of the things I am developing along with this site itself are demanding more performance that my current hosting provider can not offer. Over the next few days I will be moving stuff to a new server to prepare for some new content and projects, as well as cleaning up a lot of the spam that my site has gotten on the backend of things. I don't expect any down time, but user accounts might be affected, and download links will experience some turbulence among other things. Thanks for your patience.

Edit: The move seems complete, still might have a few web site issues to work out. If you run into any, please leave a comment. Also, THE NEW THINGS I CAN DO ARE AWESOME.

Tuesday, October 11, 2011

Lack of Updates And Stuff

Yes, I'm aware I still haven't posted new content in awhile, and for this I'm sorry. I'm working on something big that hopefully I can share with the rest of you in the future. Also, it appears that my site is some how allowing Russian spam articles to rarely post themselves onto my front page. I have temporarily resolved the issue but I'm sorry if they persist. A game I have worked on, Warm Gun, has also been shipped, so be sure to check that out. In the mean time, check out this Kinetic Typography video that a friend of mine, Francis Deguzman, has done for a Pogo song, just because I said so and its cool and he deserves more views for his work. You can check out his work at Francis James Design and he also has a blog thingy majiggy at Francis Does Stuff as well.

Monday, July 25, 2011

Jump or Die Released!

iTunes Link

In my final quarter at my college, I need to have three completed games in my portfolio to graduate. While I am working on a rather large project that takes up most of my time, I decided that to fulfill this requirement I would make two really simple games. I present to you the first of those two games: Jump or Die. Jump Or Die is a very, very simple side-scrolling 'platformer' built with the ridiculously robust UDK. Sure, UDK is complete overkill for a game like this but because I've spent the majority of my recent time in UnrealScript, I felt it would be fastest for me to make it with UDK. Even for a very simple game like this, I've still had my share of problems that I had to work through and learned far more than I intended, as this was supposed to be a 2-day game max. The odd little quirks that had to be overcome to make this is a discussion for another day, and so now here is info about the actual game.

Jump Or Die


You are a blue box racing for your life.
You must jump over everything in your way and reach the end.
Tap the screen to jump, tap and hold in order to jump higher and further.

Available in English, French, German, Italian, and Chinese

iTunes Link: http://itunes.apple.com/us/app/jump-or-die/id449394637?ls=1&mt=8



Yeah, the game description says it all.

If you decide to buy a copy, take solace in the fact that you're helping me, a fellow UDK'er, to do bigger and better things, and if you like the game, well, BONUS!

iTunes Link

 

Monday, January 31, 2011

Global Game Jam 2011

Design and build a game in 48 hours.

I was there last year, I was there this year along side An-Tim Nguyen, Cordell Felix, Michael Sanchez, Samuel Gonzalez, Evan Hill.

iPod + iPad + Kinect game with UDK

Tuesday, January 18, 2011

Kinect Controller

I bought a Kinect controller. It ships soon.

I don't own an Xbox 360.

This should be fun.