Saturday, February 25, 2012

Savvy's Saturday Session #1

So kids, I'm starting a new video series of Saturday speed paintings. I'm going to be filming these paintings in as close to real time as possible and will try to talk about my process or whatever else is going on. Any who, hope you enjoy this rocky first go.

 [youtube http://www.youtube.com/watch?v=gbbCIG6CKHo&w=640&h=360]

Thursday, February 23, 2012

Saturday, February 18, 2012

IDE Feature Set

I'm currently traveling down the road others have gone and trying to create an UnrealScript IDE myself as well. nFringe and WOTgreal and some of the newer attempts are all usable and nice, but none of them are as lightweight as I want and are either missing key features, aren't extendable to include features I want, or are outdated. Hopefully I should have a prototype by the end of the week, but if you have any suggestions for what you would like to see in an UnrealScript IDE please comment away your suggestions.

Savvy's Flat Leather Tutorial

And here we have a short tutorial to show you one way to create the look of a flat leather material.

 [youtube http://www.youtube.com/watch?v=NWs5nBfwO30&w=640&h=360]

Wednesday, February 8, 2012

Kyle's Modular Building!

So if there was any way to build a level fast and efficient its some modular building. I suggest if there are any of you artists out there that love environmental building, look into this because you will instantly make a level designer your best friend.  Here below are a few pieces I modeled & textured out, with this set I can make hallways all day, throw in some rooms and clutter... Waala! You have yourself a pretty decent level to go around go play, tweak, and then refine.



If you are going to try to start making some modular pieces here are some tips:


- ALWAYS stick to the grid, make sure everything will snap just right.


-Try to work within the a power of 2 (specifically 256 or 512 sizes) .



Everything has to be extremely precise, otherwise it will end up not fitting correctly when you import it into your favorite editor. But once done right, can be super powerful. One good read about modular pieces is this. I will update the hallway above, maybe even with some game-play!



Monday, February 6, 2012

Frustration: ScaleForm GFxMoviePlayer Not Calling Init

If your GFxMoviePlayer isn't calling your Init function, I bet you are loading your custom GFxMoviePlayer class through Kismet.

Apparently Kismet fires Start but not Init, at least that is the conclusion I just came to. I didn't find any documentation on this so I'm posting it here for reference.