Showing posts with label dynamic. Show all posts
Showing posts with label dynamic. Show all posts

Sunday, March 28, 2010

HTHUD: Part 3 - Implementing a Multi-Layered HUD + HUD Bars

Video Version


Subject: HTHUD: Part 3 - Implementing a Multi-Layered HUD + HUD Bars
Skill Level: Beginner
Run-Time: 1 Hour
Author: Michael Allar
Notes: Drawing our different HUD passes so that they stack on top of each other, along with making our health and ammo bars fill up or deplete based on current health and ammo.

Streaming:     720×480 1920×1080

Download:     Low-Res (172MB) Hi-Res (232MB)

Written Version


Feel like doing some writing? Want to get noticed? Write me up a version of this video for me.

HTHUD: Part 3 - Setting Up A Multi-Layered Dynamic HUD

Video Version


Subject: HTHUD: Part 3 - Setting Up A Multi-Layered Dynamic HUD
Skill Level: Intermediate
Run-Time: 25 Minutes
Author: Michael Allar
Notes: Displaying our current health to the screen.

Streaming:     720×480 1920×1080

Download:     Low-Res (73MB) Hi-Res (100MB)

Written Version


Feel like doing some writing? Want to get noticed? Write me up a version of this video for me.

Thursday, March 25, 2010

HTWeapon: Part 4 - Creating a Dynamic Muzzle Flash Light

Video Version


Subject: HTWeapon: Part 4 - Creating a Dynamic Muzzle Flash Light
Skill Level: Beginner
Run-Time: 17 minutes
Author: Michael Allar
Notes: How to implement a UDKExplosionLight for your muzzle flash so that your gun will light up its surroundings when fired.

Streaming:     720×480 1920×1080

Download:     Low-Res (75MB) Hi-Res (100MB)

Written Version


Subject: HTWeapon: Part 4 - Creating a Dynamic Muzzle Flash Light
Skill Level: Beginner
Author: Michael Allar
Notes: How to implement a UDKExplosionLight for your muzzle flash so that your gun will light up its surroundings when fired.