Showing posts with label HTHUD. Show all posts
Showing posts with label HTHUD. Show all posts

Sunday, March 28, 2010

HTHUD: Part 3 - Implementing a Multi-Layered HUD + HUD Bars

Video Version


Subject: HTHUD: Part 3 - Implementing a Multi-Layered HUD + HUD Bars
Skill Level: Beginner
Run-Time: 1 Hour
Author: Michael Allar
Notes: Drawing our different HUD passes so that they stack on top of each other, along with making our health and ammo bars fill up or deplete based on current health and ammo.

Streaming:     720×480 1920×1080

Download:     Low-Res (172MB) Hi-Res (232MB)

Written Version


Feel like doing some writing? Want to get noticed? Write me up a version of this video for me.

HTHUD: Part 3 - Setting Up A Multi-Layered Dynamic HUD

Video Version


Subject: HTHUD: Part 3 - Setting Up A Multi-Layered Dynamic HUD
Skill Level: Intermediate
Run-Time: 25 Minutes
Author: Michael Allar
Notes: Displaying our current health to the screen.

Streaming:     720×480 1920×1080

Download:     Low-Res (73MB) Hi-Res (100MB)

Written Version


Feel like doing some writing? Want to get noticed? Write me up a version of this video for me.

Saturday, March 27, 2010

HTHUD: Part 3 - DisplayHealth()

Video Version


Subject: HTHUD: Part 3 - DisplayHealth()
Skill Level: Beginner
Run-Time: 22 Minutes
Author: Michael Allar
Notes: Displaying our current health to the screen.

Streaming:     720×480 1920×1080

Download:     Low-Res (73MB) Hi-Res (100MB)

Written Version


Subject: HTHUD: Part 3 - DisplayHealth()
Skill Level: Beginner
Author: Michael Allar
Notes: Displaying our current health to the screen.

HTHUD: Part 3 - Ammo Text Offsetting + Resolution Scaled Text

Video Version


Subject: HTHUD: Part 3 - Ammo Text Offsetting + Resolution Scaled Text
Skill Level: Beginner
Run-Time: 35 Minutes
Author: Michael Allar
Notes: Moving our ammo HUD texture over to the right side of the screen and offsetting our text to rest to the left of it, right aligned against our image. The text will also become resolution scaled so that it looks the same at any resolution. We also add functionality to scale all of our hud text.

Streaming:     720×480 1920×1080

Download:     Low-Res (88MB) Hi-Res (124MB)

Written Version


Subject: HTHUD: Part 3 - Ammo Text Offsetting + Resolution Scaled Text
Skill Level: Beginner
Author: Michael Allar
Notes: Moving our ammo HUD texture over to the right side of the screen and offsetting our text to rest to the left of it, right aligned against our image. The text will also become resolution scaled so that it looks the same at any resolution. We also add functionality to scale all of our hud text.

Wednesday, March 24, 2010

HTHUD: Part 1 - Update: Fix Chat Messages

I've stumbled across something I forgot to include in HTHUD: Part 1, and that is two lines of code that display our console and chat messages.

It directly fixes PrintScreenDebug() if you are using that function.

HTHUD


[csharp]function DrawGameHud()
{
DisplayLocalMessages();
DisplayConsoleMessages();
DrawLivingHud();
}[/csharp]

Wednesday, March 17, 2010

HTHUD: Part 2 - Learning To Use Configuration Files

Video Version


Subject: HTHUD: Part 2 - Learning To Use Configuration Files
Skill Level: Beginner
Run-Time: 30 minutes
Author: Michael Allar
Notes: Creating variables in our HTHUD class that are assignable through our .ini configuration files so our end-users can tweak our game settings to their liking.

Streaming:     720×480 1920×1080

Download:     Low-Res (75MB) Hi-Res (115MB)

Written Version


Subject: HTHUD: Part 2 - Learning To Use Configuration Files
Skill Level: Beginner
Author: Michael Allar
Notes: Creating variables in our HTHUD class that are assignable through our .ini configuration files so our end-users can tweak our game settings to their liking.

Sorry about the indentation, it seems like my indentation will not survive copy paste… I will go back and fix the indentation later.

Tuesday, March 9, 2010

HTHUD: Part 1 - Building The Base Class + Displaying Ammo

Video Version


Subject: HTHUD: Part 1 - Building The Base Class + Displaying Ammo
Skill Level: Beginner
Run-Time: 1 Hour and 30 Minutes
Author: Michael Allar
Notes: Creating a new HUD class and having it display our current weapons ammo.

Streaming:     720×480 1920×1080

Download:     Low-Res (236MB) Hi-Res (337MB)

Video Update 3/25/2010


Run-Time: 2 Minutes
Notes: Fixes chat messages not displaying.

Streaming:     720×480

Download:     Low-Res (7MB)

Written Version


Subject: HTHUD: Part 1 - Building The Base Class + Displaying Ammo
Skill Level: Beginner
Author: Michael Allar
Notes: Creating a new HUD class and having it display our current weapons ammo.

See video for an in-depth explanation. Sorry about the indentation, it seems like my indentation will not survive copy paste… D: I will create a written tutorial soon.