Preview of one of our first levels done by the QueSpeck Studios team. Our Lead Environment Artist (among other things) An-Tim Nguyen, has put together this nice little video. Enjoy!
Showing posts with label lighting. Show all posts
Showing posts with label lighting. Show all posts
Tuesday, August 10, 2010
Wednesday, March 31, 2010
Fixing Character Lighting
Video Version
Subject: Fixing Character Lighting
Skill Level: Beginner
Run-Time: 5 Minutes
Author: Michael Allar
Notes: If your character is pitch black no matter what you do, this is the fix.
Streaming: 720×480 1920×1080
Download: Low-Res (18MB) Hi-Res (23MB)
Written Version
Subject: Fixing Character Lighting
Skill Level: Beginner
Author: Michael Allar
Notes: If your character is pitch black no matter what you do, this is the fix.
Thursday, March 25, 2010
HTWeapon: Part 4 - Creating a Dynamic Muzzle Flash Light
Video Version
Subject: HTWeapon: Part 4 - Creating a Dynamic Muzzle Flash Light
Skill Level: Beginner
Run-Time: 17 minutes
Author: Michael Allar
Notes: How to implement a UDKExplosionLight for your muzzle flash so that your gun will light up its surroundings when fired.
Streaming: 720×480 1920×1080
Download: Low-Res (75MB) Hi-Res (100MB)
Written Version
Subject: HTWeapon: Part 4 - Creating a Dynamic Muzzle Flash Light
Skill Level: Beginner
Author: Michael Allar
Notes: How to implement a UDKExplosionLight for your muzzle flash so that your gun will light up its surroundings when fired.
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