Showing posts with label lighting. Show all posts
Showing posts with label lighting. Show all posts

Tuesday, August 10, 2010

The Hunt - Hole 1 Preview by An-Tim Nguyen

Preview of one of our first levels done by the QueSpeck Studios team. Our Lead Environment Artist (among other things) An-Tim Nguyen, has put together this nice little video. Enjoy!

Wednesday, March 31, 2010

Fixing Character Lighting

Video Version


Subject: Fixing Character Lighting
Skill Level: Beginner
Run-Time: 5 Minutes
Author: Michael Allar
Notes: If your character is pitch black no matter what you do, this is the fix.

Streaming:     720×480 1920×1080

Download:     Low-Res (18MB) Hi-Res (23MB)

Written Version


Subject: Fixing Character Lighting
Skill Level: Beginner
Author: Michael Allar
Notes: If your character is pitch black no matter what you do, this is the fix.

Thursday, March 25, 2010

HTWeapon: Part 4 - Creating a Dynamic Muzzle Flash Light

Video Version


Subject: HTWeapon: Part 4 - Creating a Dynamic Muzzle Flash Light
Skill Level: Beginner
Run-Time: 17 minutes
Author: Michael Allar
Notes: How to implement a UDKExplosionLight for your muzzle flash so that your gun will light up its surroundings when fired.

Streaming:     720×480 1920×1080

Download:     Low-Res (75MB) Hi-Res (100MB)

Written Version


Subject: HTWeapon: Part 4 - Creating a Dynamic Muzzle Flash Light
Skill Level: Beginner
Author: Michael Allar
Notes: How to implement a UDKExplosionLight for your muzzle flash so that your gun will light up its surroundings when fired.