Showing posts with label tutorial. Show all posts
Showing posts with label tutorial. Show all posts

Sunday, September 12, 2010

Day and Night Cycle Tutorial


Written Version


Subject: Day and Night Cycle Tutorial
Author: II Patch

Read it here!

Video Version


Subject: Day and Night Cycle Tutorial Step by Step
Skill Level: Intermediate
Run-Time: 1 Hour and 30 minutes
Author: Michael Allar
Notes: Original tutorial by II Patch over at UDK Forums

Download: [download id="6"]

^If the download link opens in browser, go ahead and right click and use Save Target As... to download.

Monday, June 7, 2010

Making A Menu: ScaleForm Tutorial Series

Hello thar! ScaleForm tutorials seem to be the latest craze so I've decided to make a series in regards to making a menu in ScaleForm.



You can view the final result of this series here.

There are two sets of videos depending on your skill with flash, if you are new to flash check out this series:

Part 1: Making a Menu: Setting Up ScaleForm for Flash
Part 2: Making a Menu: Installing ForecourseUI for ScaleForm and UDK
Part 3: Making a Menu: Scaleform + Forecourse UI Components Part 1
Part 4: Making a Menu: Scaleform + Forecourse UI Components Part 2
Part 5: Making a Menu: Adding Button Functionality
Part 6: Making a Menu: Adding Button Functionality Part 2
Part 7: Making a Menu: Basic Kismet Integration
Part 8: Making a Menu: FSCommands + Animating the Camera
Part 9: Making a Menu: Kismet + ForecourseUI Camera Helper
Part 10: Making a Menu: Adding a Cursor
Part 11: Making a Menu: Finished! Heres Some More Info

If you are already experienced with Flash and have ScaleForm installed, or only want to spend 30 minutes learning how to do this, follow this shorter series:

Part 1: Making A Menu: Installing ForecourseUI for ScaleForm and UDK -- 6 Minutes
Part 2: Making A Menu: Fast: Building the Flash Menu Part 1 -- 8 Minutes
Part 3: Making A Menu: Fast: Building the Flash Menu Part 2 -- 3 Minutes
Part 4: Making A Menu: Fast: Integration with Unreal (Still Uploading) -- 9 Minutes

Link to ForecourseUI Download: http://forecourse.com/udk-development/

Note: For some reason my youtube playlist has things a bit out of order but I re-ordered the videos... I suppose it takes time for it to update that I suppose.

Tuesday, April 27, 2010

Allar's Dev Diary #2: ABUIScene Overview

Yeah, I rambled a lot. This is probably a waste of time to watch, but its how I'm working with UIScenes (or lack thereof).

Streaming: 1080p 480p

Download: 1080p 480p

New Project: Allar's Dev Diary

I know I haven't been able to upload some new UnrealScript tutorials in awhile, and that is because school has flooded me with work and I also have to catch up on a lot of work I need to do for a few team projects (The Hunt and Western Mercs). I also have been working on my book.

While I don't know how much time a week I can devote to tutorial making, I will be trying to do a short video at least once a week talking about the progress I've made on the projects I'm working on in an effort to share my development pipeline experiences week by week and allow me to remember what I did that past week. It might actually be interesting, or really boring. In any case, I hope you tune in a bit some times.

These "Dev Diary" entries will generally be in video form. I am considering hosting these entries on YouTube or a similar video hosting site. We'll see how that goes.

Well, here goes the first video. Looks like its already unsync'ed, and stuff, great. I'll be uploading my videos from now on instead of doing direct webcam recordings.

Thursday, April 1, 2010

Do You Have A Tutorial Of Your Own?

As you might have noticed, I have a lot of UnrealScript related tutorials on my site. Infact, they are all UnrealScript related, but I'd like to change that.

Do you have a tutorial of your own that you would like to see list on my site or even have your tutorial viewable on my site with free space for video hosting?

The benefits of posting your tutorials here include free ftp space for your doings for your tutorial content and private space for any Unreal related projects you are working on or want to distribute*, viewer stat tracking*, the satisfaction of helping a good person expand his site (:D), exposure, and a place for people to comment on your tutorials. If more than a few come forward and submit their tutorials, I will create a page listing every author who has contributed along with links to their sites/profiles/portfolios/etc. If I ever go commercial with a book or DVD, we might be able to work out a deal of some sort to get you included on it along with a percentage of profit equivalent to the amount you would contribute to such product. This page alone has hit 5,500 page views within three weeks, while all the pages on this site total for 20,000 page views in that same three weeks. There are an average of 300 visitors a day currently browsing this site as well, and this count is steadily increasing.

There are a few requirements that must be met however:

  • Your tutorial must be created by you.

  • Your tutorial should not be about anything already existing on the site, unless it is offering an alternative way to do something or has a reasonable change to it in one way or another.

  • Your tutorial should be of high quality with good spelling and grammar usage in English.

    • If you would like to translate any of the tutorials on this site into a non-English language, video or written, please e-mail me.



  • If you choose to post a tutorial onto this site instead of linking to it, it must not break the formatting of my site.

  • If you choose to post a tutorial onto this site instead of linking to it, you must accept the terms that your tutorial might be edited for any reason.


I am looking for tutorials of any kind about information this site does not have already.

To submit a tutorial as a link, please e-mail me at allar@michaelallar.com with information about your tutorial, about you, and a link to it. If it meets the above requirements, it will be listed on the UDK Tutorials page.

To submit a tutorial directly onto this site, please register for an account and make a post! Your post will be reviewed by me and will be published if it meets the above requirements, along with it being listed on the UDK Tutorials page.

Thanks for reading, and hopefully some of you will submit your tutorials! Huzzah!

*Only applies for those who post their tutorials directly onto my site.

Saturday, March 20, 2010

Donations For Better Microphone Would Be Lovely

While there are a few things I still need to work on to produce better and better quality tutorials, like my stuttering and rambling, audio quality is something that can be fixed immediately instead of over time through the power of hardware! I'm currently using a microphone I got with an ASUS motherboard about 5 years ago. While it is one of the better microphones I've owned, I've realized that to get good audio for these video tutorials, I will need something along the lines of a condenser microphone. While I'm not really audio savvy at all, I've had the joy of testing out some microphones and found that I really liked this microphone here. The problem is that I'm a college student and can hardly afford food sometimes.

If you would like to donate, please click the donate button to the right in the side bar.

Tuesday, March 16, 2010

Introduction

Extended Audio Version


A .mp3 of me rambling about what I'm doing.

Brief Written Version


I am Michael Allar, and I am Lead Programmer for The Hunt, a game being developed under a student group at The Art Institute of Orange County by the name of queSPECK.

My goal here with my site is to create a tutorial series that will show one how to start from scratch and to end up with a playable result, teaching them what they need to know along the way to implement their own designs.

I highly recommend using the February build when following these tutorials, as long the way you will migrate to March and any other future builds that may come out during this process. However you can start with what ever version you want, there just might be a few things you need to rework in some parts.

Tuesday, March 9, 2010

HTHUD: Part 1 - Building The Base Class + Displaying Ammo

Video Version


Subject: HTHUD: Part 1 - Building The Base Class + Displaying Ammo
Skill Level: Beginner
Run-Time: 1 Hour and 30 Minutes
Author: Michael Allar
Notes: Creating a new HUD class and having it display our current weapons ammo.

Streaming:     720×480 1920×1080

Download:     Low-Res (236MB) Hi-Res (337MB)

Video Update 3/25/2010


Run-Time: 2 Minutes
Notes: Fixes chat messages not displaying.

Streaming:     720×480

Download:     Low-Res (7MB)

Written Version


Subject: HTHUD: Part 1 - Building The Base Class + Displaying Ammo
Skill Level: Beginner
Author: Michael Allar
Notes: Creating a new HUD class and having it display our current weapons ammo.

See video for an in-depth explanation. Sorry about the indentation, it seems like my indentation will not survive copy paste… D: I will create a written tutorial soon.

Monday, March 8, 2010

HTWeapon: Part 1 - Adding Ammo

Video Version


Subject: HTWeapon: Part 1 - Adding Ammo
Skill Level: Beginner
Run-Time: 30 minutes
Author: Michael Allar
Notes: How to implement a very basic ammo system in our custom weapon class, taking code from UTWeapon.

Streaming:     720×480 1920×1080

Download:     Low-Res (66MB) Hi-Res (200MB)

Written Version


Subject: HTWeapon: Part 1 - Adding Ammo
Skill Level: Beginner
Author: Michael Allar
Notes: How to implement a very basic ammo system in our custom weapon class, taking code from UTWeapon.

See video for an in-depth explanation. Sorry about the indentation, it seems like my indentation will not survive copy paste... D:

Sunday, March 7, 2010

Adding an M16: Part 2.5 – Dummy Rigging

Video Version


Subject: Adding an M16: Part 2.5 – Dummy Rigging
Skill Level: Beginner
Run-Time: 10 minutes
Author: Michael Allar
Notes: Rigging a temporary M16 slug model to use for testing purposes using dummy objects.

Streaming:     720×480 1920×1080

Download:     Low-Res (17MB) Hi-Res (35MB)

Click here to continue to Part 3:  Preparing Model For Implementaton

Adding an M16: Part 2 – Geometry Rigging

Important Note:


During the video, I mention that all weapons point down the Y axis. I was basing this knowledge off of the Shock Rifle, which turns out is coded to be rotated to be facing down the X axis like the Rocket Launcher. Your model can face down any axis in 3DS Max, but make sure that after you import it that it faces down the X axis using the Rot Origin properties. You can leave it facing in the Y axis if you want, as adjusting the rotation in the weapon's code is also really easy to do too and I will go over how to do so in the code part of this tutorial series.

Video Version


Subject: Adding an M16: Part 2 – Geometry Rigging
Skill Level: Beginner
Run-Time: 21 minutes
Author: Michael Allar
Notes: Rigging a temporary M16 slug model to use for testing purposes.

Streaming:     720×480 1920×1080

Download:     Low-Res (47MB) Hi-Res (84MB)

Click here to continue to Part 2.5:  Dummy Rigging (Optional)

Click here to continue to Part 3:  Preparing Model For Implementation

Written Version


Subject: Adding an M16: Part 2 – Geometry Rigging
Skill Level: Beginner
Author: Michael Allar
Notes: Rigging a temporary M16 slug model to use for testing purposes.
Prerequisites: UDK, 3DS Max, ActorX

Adding an M16: Part 1 - Modeling

Video Version


Subject: Adding an M16: Part 1 - Modeling
Skill Level: Beginner
Run-Time: 21 minutes
Author: Michael Allar
Notes: A temporary M16 slug model to use for testing purposes.

Streaming:     720×480 1920×1080

Download:     Low-Res (54MB) Hi-Res (94MB)

Click here to continue to Part 2: Rigging

Monday, August 10, 2009

Taking Requests for Content

If anyone would like me to post a specific tutorial about something related to programming, XNA, 3DS Max, or, well, anything that I know, let me know and I'll try to write up something for you.

Also, Boe said I should have pictures in all my posts, so heres me testing a new wordpress webcam plugin.

[kaltura-widget wid="xlocahh6m8" width="400" height="365" addpermission="" editpermission="" /]

Tuesday, May 26, 2009

Very Basic 3DS Max Tutorials

I decided to post some video tutorials I made at the request of others for 3DS Max, check out my 3DS Max Tutorials page at the very top of the site.