UDK Tutorials

If you would like to see your tutorial here, view this post!

Material Based



  1. Day and Night Cycle Tutorial


ScaleForm!


You can view the final result of this series here.

There are two sets of videos depending on your skill with flash, if you are new to flash check out this series:

Part 1: Making a Menu: Setting Up ScaleForm for Flash
Part 2: Making a Menu: Installing ForecourseUI for ScaleForm and UDK
Part 3: Making a Menu: Scaleform + Forecourse UI Components Part 1
Part 4: Making a Menu: Scaleform + Forecourse UI Components Part 2
Part 5: Making a Menu: Adding Button Functionality
Part 6: Making a Menu: Adding Button Functionality Part 2
Part 7: Making a Menu: Basic Kismet Integration
Part 8: Making a Menu: FSCommands + Animating the Camera
Part 9: Making a Menu: Kismet + ForecourseUI Camera Helper
Part 10: Making a Menu: Adding a Cursor
Part 11: Making a Menu: Finished! Heres Some More Info

If you are already experienced with Flash and have ScaleForm installed, or only want to spend 30 minutes learning how to do this, follow this shorter series:

Part 1: Making A Menu: Installing ForecourseUI for ScaleForm and UDK -- 6 Minutes
Part 2: Making A Menu: Fast: Building the Flash Menu Part 1 -- 8 Minutes
Part 3: Making A Menu: Fast: Building the Flash Menu Part 2 -- 3 Minutes
Part 4: Making A Menu: Fast: Integration with Unreal (Still Uploading) -- 9 Minutes

Link to ForecourseUI Download: http://forecourse.com/udk-development/

Note: For some reason my youtube playlist has things a bit out of order but I re-ordered the videos... I suppose it takes time for it to update that I suppose.

UnrealScript!



  1. Introduction

  2. Directory Structure

  3. Setting up your programming tools (Updated, Dec 2011)



  • The below in the section for a year old, keep that in mind




    1. Setting Up Your Unreal Script Environment

    2. Setting up an nFringe environment



  1. Beginning Your Game Part 1

  2. Beginning Your Game Part 2

  3. Beginning Your Game Part 3

  4. Beginning Your Game Part 4

  5. HTWeapon: Part 1 - Adding Ammo

  6. HTHUD: Part 1 – Building The Base Class + Displaying Ammo

  7. Migrating From February to March

  8. HTHUD: Part 2 - Learning To Use Configuration Files

  9. HTHUD: Part 1.5 - Fix Chat Messages (If your's arent working)

  10. HTWeapon: Part 2 – DrawWeaponCrosshair()

  11. HTWeapon: Part 3 - Creating A Muzzle Flash

    1. Creating A Muzzle Flash Particle System



  12. HTWeapon: Part 4 - Creating A Dynamic Muzzle Flash Light

  13. Fixing The Loading Movie For Multiplayer Clients

  14. HTWeapon: Part 5 – Dealing Damage

  15. HTHUD: Part 3 - Adding A Bit More Functionality

    1. Ammo Text Offsetting + Resolution Scaled Text

    2. HTHUD: Part 3 – DisplayHealth()

      1. Creating a Health HUD Icon



    3. HTHUD: Part 3 – Setting Up A Multi-Layered Dynamic HUD

    4. HTHUD: Part 3 – Implementing a Multi-Layered HUD + HUD Bars



  16. Creating a Third Person Camera

  17. Fixing Character Lighting

  18. Hiding First Person Mesh In Third Person


Content Creation


Modeling an M16 - (Programmer Style!)


A.k.a. I Am Not An Artist But I Need Assets To Work With!

  1. Part 1 - Modeling a Slug Model

  2. Part 2 - Geometry Rigging



 

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