Material Based
ScaleForm!
You can view the final result of this series here.
There are two sets of videos depending on your skill with flash, if you are new to flash check out this series:
Part 1: Making a Menu: Setting Up ScaleForm for Flash
Part 2: Making a Menu: Installing ForecourseUI for ScaleForm and UDK
Part 3: Making a Menu: Scaleform + Forecourse UI Components Part 1
Part 4: Making a Menu: Scaleform + Forecourse UI Components Part 2
Part 5: Making a Menu: Adding Button Functionality
Part 6: Making a Menu: Adding Button Functionality Part 2
Part 7: Making a Menu: Basic Kismet Integration
Part 8: Making a Menu: FSCommands + Animating the Camera
Part 9: Making a Menu: Kismet + ForecourseUI Camera Helper
Part 10: Making a Menu: Adding a Cursor
Part 11: Making a Menu: Finished! Heres Some More Info
If you are already experienced with Flash and have ScaleForm installed, or only want to spend 30 minutes learning how to do this, follow this shorter series:
Part 1: Making A Menu: Installing ForecourseUI for ScaleForm and UDK -- 6 Minutes
Part 2: Making A Menu: Fast: Building the Flash Menu Part 1 -- 8 Minutes
Part 3: Making A Menu: Fast: Building the Flash Menu Part 2 -- 3 Minutes
Part 4: Making A Menu: Fast: Integration with Unreal (Still Uploading) -- 9 Minutes
Link to ForecourseUI Download: http://forecourse.com/udk-development/
Note: For some reason my youtube playlist has things a bit out of order but I re-ordered the videos... I suppose it takes time for it to update that I suppose.
UnrealScript!
- The below in the section for a year old, keep that in mind
- Setting up a Notepad++ environment
- Setting up a WOTgreal environment
- Setting up UnCodeX
- Beginning Your Game Part 1
- Beginning Your Game Part 2
- Beginning Your Game Part 3
- Beginning Your Game Part 4
- HTWeapon: Part 1 - Adding Ammo
- HTHUD: Part 1 – Building The Base Class + Displaying Ammo
- Migrating From February to March
- HTHUD: Part 2 - Learning To Use Configuration Files
- HTHUD: Part 1.5 - Fix Chat Messages (If your's arent working)
- HTWeapon: Part 2 – DrawWeaponCrosshair()
- HTWeapon: Part 3 - Creating A Muzzle Flash
- HTWeapon: Part 4 - Creating A Dynamic Muzzle Flash Light
- Fixing The Loading Movie For Multiplayer Clients
- HTWeapon: Part 5 – Dealing Damage
- HTHUD: Part 3 - Adding A Bit More Functionality
- Ammo Text Offsetting + Resolution Scaled Text
- HTHUD: Part 3 – DisplayHealth()
- HTHUD: Part 3 – Setting Up A Multi-Layered Dynamic HUD
- HTHUD: Part 3 – Implementing a Multi-Layered HUD + HUD Bars
- Creating a Third Person Camera
- Fixing Character Lighting
- Hiding First Person Mesh In Third Person
Content Creation
Modeling an M16 - (Programmer Style!)
A.k.a. I Am Not An Artist But I Need Assets To Work With!
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