Showing posts with label environment. Show all posts
Showing posts with label environment. Show all posts

Tuesday, August 10, 2010

The Hunt - Hole 1 Preview by An-Tim Nguyen

Preview of one of our first levels done by the QueSpeck Studios team. Our Lead Environment Artist (among other things) An-Tim Nguyen, has put together this nice little video. Enjoy!

Saturday, November 28, 2009

Setting up a Notepad++ Environment

This is a short write-up on how to get Notepad++ to work with your game, which basically only means setting up Unreal Script highlighting.

Setting Up An nFringe Environment for Epic's UDK

This tutorial shows you how to set up Pixel Mine's nFringe plug-in for Visual Studio 2008 to work correctly with Epic's UDK.