Preview of one of our first levels done by the QueSpeck Studios team. Our Lead Environment Artist (among other things) An-Tim Nguyen, has put together this nice little video. Enjoy!
Showing posts with label environment. Show all posts
Showing posts with label environment. Show all posts
Tuesday, August 10, 2010
Saturday, November 28, 2009
Setting up a Notepad++ Environment
This is a short write-up on how to get Notepad++ to work with your game, which basically only means setting up Unreal Script highlighting.
Setting Up An nFringe Environment for Epic's UDK
This tutorial shows you how to set up Pixel Mine's nFringe plug-in for Visual Studio 2008 to work correctly with Epic's UDK.
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