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Showing posts with label nFringe. Show all posts
Showing posts with label nFringe. Show all posts

Saturday, November 28, 2009

Setting Up An nFringe Environment for Epic's UDK

This tutorial shows you how to set up Pixel Mine's nFringe plug-in for Visual Studio 2008 to work correctly with Epic's UDK.

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Posted by Unknown at 6:01 AM 19 comments:
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Labels: environment, nFringe, script, udk, Unreal
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