Wednesday, March 17, 2010

HTHUD: Part 2 - Learning To Use Configuration Files

Video Version


Subject: HTHUD: Part 2 - Learning To Use Configuration Files
Skill Level: Beginner
Run-Time: 30 minutes
Author: Michael Allar
Notes: Creating variables in our HTHUD class that are assignable through our .ini configuration files so our end-users can tweak our game settings to their liking.

Streaming:     720×480 1920×1080

Download:     Low-Res (75MB) Hi-Res (115MB)

Written Version


Subject: HTHUD: Part 2 - Learning To Use Configuration Files
Skill Level: Beginner
Author: Michael Allar
Notes: Creating variables in our HTHUD class that are assignable through our .ini configuration files so our end-users can tweak our game settings to their liking.

Sorry about the indentation, it seems like my indentation will not survive copy paste… I will go back and fix the indentation later.

Robot Unicorn Attack

While I wait for tutorials to render to post on my site, this is what I do.

Click here to watch me play. I don't know why you would be interested, but if you are, who am I to deprive you of such options in life.

Tuesday, March 16, 2010

Introduction

Extended Audio Version


A .mp3 of me rambling about what I'm doing.

Brief Written Version


I am Michael Allar, and I am Lead Programmer for The Hunt, a game being developed under a student group at The Art Institute of Orange County by the name of queSPECK.

My goal here with my site is to create a tutorial series that will show one how to start from scratch and to end up with a playable result, teaching them what they need to know along the way to implement their own designs.

I highly recommend using the February build when following these tutorials, as long the way you will migrate to March and any other future builds that may come out during this process. However you can start with what ever version you want, there just might be a few things you need to rework in some parts.

Migrating From February to March

Video Version


Subject: Migrating From February to March
Skill Level: Beginner
Run-Time: 30 Minutes
Author: Michael Allar
Notes: Migrating our code base from Feb. to March.

Streaming:     720×480 1920×1080

Download:     Low-Res (117MB) Hi-Res (167MB)

Written Version


Subject: Migrating From February to March
Skill Level: Beginner
Author: Michael Allar
Notes: Migrating our code base from Feb. to March.

See video for an in-depth explanation. Sorry about the indentation, it seems like my indentation will not survive copy paste… D: I will create a written tutorial soon.

Monday, March 15, 2010

Return from GDC 2010

I've just gotten back from the Game Developer's Conference in San Francisco, and it was pretty amazing. I shall resume my tutorial series tomorrow (March 16th) so be welcome to post feedback and what I can do to make it better around here. I will post more about GDC as well when I am feeling a bit better as I caught some sort of sore throat during my time in San Francisco. Until then, happy development!

Tuesday, March 9, 2010

HTHUD: Part 1 - Building The Base Class + Displaying Ammo

Video Version


Subject: HTHUD: Part 1 - Building The Base Class + Displaying Ammo
Skill Level: Beginner
Run-Time: 1 Hour and 30 Minutes
Author: Michael Allar
Notes: Creating a new HUD class and having it display our current weapons ammo.

Streaming:     720×480 1920×1080

Download:     Low-Res (236MB) Hi-Res (337MB)

Video Update 3/25/2010


Run-Time: 2 Minutes
Notes: Fixes chat messages not displaying.

Streaming:     720×480

Download:     Low-Res (7MB)

Written Version


Subject: HTHUD: Part 1 - Building The Base Class + Displaying Ammo
Skill Level: Beginner
Author: Michael Allar
Notes: Creating a new HUD class and having it display our current weapons ammo.

See video for an in-depth explanation. Sorry about the indentation, it seems like my indentation will not survive copy paste… D: I will create a written tutorial soon.

Monday, March 8, 2010

HTWeapon: Part 1 - Adding Ammo

Video Version


Subject: HTWeapon: Part 1 - Adding Ammo
Skill Level: Beginner
Run-Time: 30 minutes
Author: Michael Allar
Notes: How to implement a very basic ammo system in our custom weapon class, taking code from UTWeapon.

Streaming:     720×480 1920×1080

Download:     Low-Res (66MB) Hi-Res (200MB)

Written Version


Subject: HTWeapon: Part 1 - Adding Ammo
Skill Level: Beginner
Author: Michael Allar
Notes: How to implement a very basic ammo system in our custom weapon class, taking code from UTWeapon.

See video for an in-depth explanation. Sorry about the indentation, it seems like my indentation will not survive copy paste... D: