Showing posts with label editor. Show all posts
Showing posts with label editor. Show all posts

Wednesday, September 29, 2010

Allar's Dev Diary #10: Parallax Occlusion

Parallax Occlusion basically makes shadowy parts where you expect shadowy parts on objects, but with parallax. The wall that you see is a piece of completely flat bsp.

Sunday, July 26, 2009

PropertyGrid Awesomeness

So I've learned some more about Class Attributes, before I was just using [Serialization()] but in order to customize the way the WinForm PropertyGrid control works, there are some nifty attributes you can tie your code to.

Can now change how the texture previews are rendered through the use of a property grid. Not much of a feat, but, I'm proud of it.

Texture Render Previewpreeleet