Parallax Occlusion basically makes shadowy parts where you expect shadowy parts on objects, but with parallax. The wall that you see is a piece of completely flat bsp.
Showing posts with label demo. Show all posts
Showing posts with label demo. Show all posts
Wednesday, September 29, 2010
Tuesday, September 28, 2010
Indie Game Challenge 60 Second Pitch Video
Alright, my fellow student game development team "Team Forecourse" just mailed our submission off to the Indie Game Challenge! Heres hoping we get somewhere…
But as per submission, we were required to do a 60 second ‘pitch’ video. Its amazing how short 60 seconds really is, the video was hastely done to get it sent in time so there is a bit of an aburpt ending but hopefully later we’ll be able to smooth that out in the future. Watch it, and enjoy!
But as per submission, we were required to do a 60 second ‘pitch’ video. Its amazing how short 60 seconds really is, the video was hastely done to get it sent in time so there is a bit of an aburpt ending but hopefully later we’ll be able to smooth that out in the future. Watch it, and enjoy!
Labels:
allar,
demo,
Forecourse,
game,
indie,
pitch,
Plastic Warfare,
udk,
Unreal,
video
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