Wednesday, August 22, 2012

AllarEngine + DX11 + HTML5?

So in the process of researching ways to integrate web-based services into UE3 during my work on Rekoil, I came across the library Awesomium thanks to James Tan and thought it was cool enough to add into my personal project / hobby engine I am working on arrogantly called the AllarEngine. It was quite easy to get Awesomium in and running, however I recently switched to DirectX 11 using Windows 8 and Visual Studio 2012 as my current run-time target and that required some major refactoring for both DirectX11 and just a general "why did I do it this way, I know a better way" effort. I could go on and on about this, however to keep this short, here is an image of Awesomium being rendered to a quad in screen space.

Tuesday, May 29, 2012

Friend Jessica Schultz Finished Her DnD Halfling Cosplay Outfit


Good friend of mine, Jessica Schultz, dabbles in 3D modeling and various craft works such as making cosplay outfits! She recently started a blog which I hope you guys will subscribe to over at http://frekki.wordpress.com, where you can see her past works, encourage her to do more, and maybe contact her if you have work that needs done!

Tuesday, May 15, 2012

Kasumi Practice

It's been awhile since I've posted but here's a quick 15min paint I did to test out Adobe Photoshop Cs6. My review: pretty cool

[youtube http://www.youtube.com/watch?v=s9ufz801v8k&w=560&h=315]

Monday, May 14, 2012

Diablo 3 Launch!

Been waiting forever for Diablo 3 as with everyone else; have a few friends who worked on the title tease endlessly about it... but now its finally going live. My battletag is Allar#1160, lets kill some evil!

Sunday, May 13, 2012

Updating this blog is hard...

I don't mean to sound whiny, but ever since my new job at Plastic Piranha working on a game title called Rikochet, I just haven't had time to publish any of the cool things I've been working on in my spare time. Hell, I even have a UnrealScript Editor with real auto-complete and some really nice features not found anywhere else, but I'm not happy enough with it distribute it yet. I've even made progress on writing my engine, but that is another story all on its own.

I'm trying to schedule some time in to update my tutorials, but we'll see. For those who keep coming back, thank you!

Saturday, March 3, 2012

Going to GDC 2012

I'm on my way over to the Game Development Conference in San Francisco, if you're going to be there be sure to find me at the Plastic Piranha booth!

Savvy's Saturday Drink Responsibly

Another Saturday video to feast on. Enjoy!

[youtube http://www.youtube.com/watch?v=AoG8ITH082o]